We make games. Side effects may include fun, existential dread, and an unreasonable attachment to fictional batteries.
Arsenic Administration is an indie game studio specializing in experiences that make you question your life choices — in a good way. We build games about systems, survival, and the quiet horror of the mundane.
Our philosophy is simple: take something ordinary, crank the pressure up to 11, and see what happens. The result is usually funny, occasionally unsettling, and always memorable.
$ cat mission.txt
Make games that slap.
Don't get sued.
Repeat.
$ echo $STATUS
Alive (barely)
$ ls games/
employee_of_the_month/
???/
$ _
Each one made with love, caffeine, and a concerning lack of sleep.
You are a battery. Your job is to complete 10 tasks in a soul-crushing factory. Your energy never replenishes. Management does not care. Welcome to the workforce.
The people responsible for all of this. Complaints can be directed to /dev/null.
Builds the AI navigation mechanics that make NPCs feel alive and levels feel intentional. If something moves with purpose, AcHamm told it where to go.
Writes the code that holds reality together. If the game runs, thank Dough. If it crashes, also thank Dough. Burns ovens professionally.
Composes the sounds that haunt your speakers long after you close the game. If it made you feel uneasy, the music was doing its job.
Business inquiries, fan mail, and threats should be sent to the appropriate channel.
Arsenic Administration is not responsible for any side effects experienced while playing our games, including but not limited to: joy, frustration, sudden awareness of the futility of factory work, or emotional bonds formed with inanimate batteries.