About Games Team Contact
EST. 2025 — LICENSED TO DEVELOP

Arsenic
Administration

We make games. Side effects may include fun, existential dread, and an unreasonable attachment to fictional batteries.

WARNING: This studio has been found to produce content that is dangerously entertaining. Proceed at your own risk.
Scroll to survive

We're legally a game studio.

Arsenic Administration is an indie game studio specializing in experiences that make you question your life choices — in a good way. We build games about systems, survival, and the quiet horror of the mundane.

Our philosophy is simple: take something ordinary, crank the pressure up to 11, and see what happens. The result is usually funny, occasionally unsettling, and always memorable.

1
Game Shipped
5.0
Star Rating
0
Lawsuits (so far)
Ambition
arsenic_admin.sh

$ cat mission.txt

Make games that slap.

Don't get sued.

Repeat.

 

$ echo $STATUS

Alive (barely)

 

$ ls games/

employee_of_the_month/

???/

 

$ _

Our Games

Each one made with love, caffeine, and a concerning lack of sleep.

🚧
More games coming soon.

We're cooking something. The kitchen might be on fire. Stay tuned.

The Team

The people responsible for all of this. Complaints can be directed to /dev/null.

AcHamm

AcHamm

AI & Navigation

Builds the AI navigation mechanics that make NPCs feel alive and levels feel intentional. If something moves with purpose, AcHamm told it where to go.

Dough

Dough

Lead Programmer

Writes the code that holds reality together. If the game runs, thank Dough. If it crashes, also thank Dough. Burns ovens professionally.

G.Oh

G.Oh

Music & Sound

Composes the sounds that haunt your speakers long after you close the game. If it made you feel uneasy, the music was doing its job.

Get In Touch

Business inquiries, fan mail, and threats should be sent to the appropriate channel.

Arsenic Administration is not responsible for any side effects experienced while playing our games, including but not limited to: joy, frustration, sudden awareness of the futility of factory work, or emotional bonds formed with inanimate batteries.